﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class DataCenter : SingletonMono<DataCenter> {

    public int caculatePlayResult = 0;

    public int MaxLoop = 2;
    // Use this for initialization
    void Start () {
		
	}
	
	// Update is called once per frame
	void Update () {
		
	}
}
